- Third Quarter Revenue of $78.0 million, driven primarily by record Interactive revenue, up 40% year-over-year
- Third Quarter Net Income of $3.4 million
- Third Quarter Adjusted EBITDA of $30.1 million, up 13% from 2023 and driven by record Interactive Adjusted EBITDA, up 47% year-over-year
- Appoints James Richardson as new Chief Financial Officer, effective January 1st, 2025
"Our third quarter results demonstrate the resilience of our diversified business model and our ability to successfully execute across our business segments,” said Lorne Weil, Executive Chairman of Inspired. "Interactive continues to be a standout performer with revenue growing 40% year-over-year and EBITDA increasing 47%, driven by strong growth across key markets including the UK, North America, and mainland Europe. The segment's EBITDA margin expanded to 67.6%, reflecting the operating leverage inherent in our digital business model. We're particularly encouraged by the substantial progress we've made in our Hybrid Dealer rollout strategy, successfully launching our MGM Bonus City game with BetMGM in Michigan and achieving a significant milestone with the commitment to our revolutionary Hybrid Dealer Roulette game in Canada by Loto-Québec. Moreover, our strategic partnership with FanDuel to integrate our Hybrid Dealer suite and develop content that is proprietary to FanDuel represents another major step forward in our North American expansion strategy.
"In our Gaming segment, we're seeing positive momentum from our operational initiatives, with EBITDA increasing 29% year-over-year despite more modest revenue growth, due to an improvement in our revenue mix for the quarter. We continue to execute on the opportunities before us in our Gaming segment, as exemplified by our major contract with Mecca Bingo to supply 170 state-of-the-art gaming machines through a five-year agreement. This follows our previously announced William Hill partnership, where we're proceeding with plans to deploy 5,000 new Vantage cabinets, the installation of which has begun and will be complete by the end of the first quarter, setting a foundation for growth in 2025 as these next-gen terminals have proven to drive consistent double-digit growth.
"While Virtual Sports faced continued headwinds from a key customer, we're seeing encouraging trends in the broader business with high single-digit revenue growth in the rest of the customer base driven by online performance. Despite the near-term challenges, we remain confident in the long-term growth trajectory of this high-margin business. The business continues to generate industry-leading margins of nearly 79% as we invest in strategic growth initiatives, particularly in Brazil, where we're dedicating resources to capitalize on this significant market opportunity. We're particularly excited about our new licensing agreement with the National Hockey League, which enhances our growing portfolio of major sports partnerships alongside the NFL and NBA. This agreement allows us to develop innovative interactive Virtual Sports games featuring NHL branding, further strengthening our offering in the North American and European markets.
"In our Leisure segment, we delivered 5% revenue growth and a meaningful improvement in EBITDA margin to 30.6%. Our holiday park business showed steady growth with new site additions contributing to performance.
"Lastly, we are thrilled to welcome James Richardson to the Inspired Entertainment team. James's extensive background in financial management and his proven track record of driving growth and operational excellence make him an ideal fit for our company as we continue to execute our strategic initiatives and deliver value to our shareholders.
"Looking ahead, we remain focused on executing our strategic priorities: expanding our digital businesses, optimizing our land-based operations, and investing in new market opportunities. The strong performance of Interactive, improving profitability in Gaming, and our ongoing investments in Virtual Sports content and new markets give us confidence in our ability to drive sustainable growth and shareholder value creation.”
Recent Business Highlights
- Subsequent to quarter-end, announced a licensing agreement with the National Hockey League ("NHL”) granting Inspired rights to develop interactive, fixed odds Virtual Sports games, featuring the NHL logo and NHL Club jerseys and names.
- Subsequent to quarter-end, announced revolutionary Hybrid Dealer Roulette game in Canada with Loto-Québec that is expected to be delivered in the fourth quarter of 2024.
- Subsequent to quarter-end, announced a long-term extension of its Virtual Sports partnership with OPAP, Greece's leading gaming company, and will upgrade 4,000 Video Lottery Terminals ("VLTs”).
- Subsequent to quarter-end, announced a strategic partnership with FanDuel to integrate Inspired's innovative Hybrid Dealer suite of content and develop a bespoke game tailored specifically for FanDuel's audience.
Summary of Third Quarter 2024 Segment Financial Results
(unaudited) | ||||||||||||||||||
Three Months Ended September 30, | Reported Variance | Currency Movement 20242 | Functional Currency Variance | |||||||||||||||
(In $ millions) | 2024 | 2023 | % | $ | % | |||||||||||||
Total Revenue | ||||||||||||||||||
Gaming (excl. Low Margin Hardware Sales) | $ | 23.3 | $ | 22.4 | 4 | % | $ | 0.6 | 2 | % | ||||||||
Virtual Sports | 11.2 | 13.4 | (16 | %) | 0.3 | (19 | %) | |||||||||||
Interactive | 10.2 | 7.3 | 40 | % | 0.2 | 37 | % | |||||||||||
Leisure | 33.3 | 31.7 | 5 | % | 0.9 | 2 | % | |||||||||||
Total Company Revenue (excl. Low Margin Gaming Hardware Sales) | $ | 78.0 | $ | 74.8 | 4 | % | $ | 2.0 | 2 | % | ||||||||
Low Margin Gaming Hardware Sales | - | 22.7 | (100 | %) | - | (100 | %) | |||||||||||
Total Company Revenue (incl. Low Margin Gaming Hardware Sales) | $ | 78.0 | $ | 97.5 | (20 | %) | $ | 2.0 | (22 | %) | ||||||||
Net operating income | 11.9 | 12.2 | (2 | %) | 0.1 | (3 | %) | |||||||||||
Net income | 3.4 | 3.4 | 0 | % | (0.6 | ) | 18 | % | ||||||||||
Net income per basic share | $ | 0.12 | $ | 0.12 | (1 | %) | NM3 | 22 | % | |||||||||
Net income per diluted share | $ | 0.12 | $ | 0.12 | (1 | %) | NM3 | 23 | % | |||||||||
Non-GAAP Financial Measures | ||||||||||||||||||
Adjusted EBITDA1 | ||||||||||||||||||
Gaming | $ | 10.7 | $ | 8.3 | 29 | % | 0.8 | 19 | % | |||||||||
Virtual Sports | 8.8 | 11.7 | (25 | %) | 0.2 | (26 | %) | |||||||||||
Interactive | 6.9 | 4.7 | 47 | % | 0.1 | 45 | % | |||||||||||
Leisure | 10.2 | 8.7 | 17 | % | 0.0 | 18 | % | |||||||||||
Corporate | (6.5 | ) | (6.7 | ) | 3 | % | (0.1 | ) | 5 | % | ||||||||
Total Company Adjusted EBITDA1 | $ | 30.1 | $ | 26.7 | 13 | % | $ | 1.0 | 9 | % | ||||||||
Adjusted EBITDA Margin1 | 39 | % | 27 | % | ||||||||||||||
Adjusted EBITDA Margin (Excl. Low Margin Gaming Hardware Sales | 39 | % | 36 | % |
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